Some time back, I created some flash drag and drop puzzles for addition problems. So, I decided to do a few in Scratch. This one is quite hard:
More to follow…
Some time back, I created some flash drag and drop puzzles for addition problems. So, I decided to do a few in Scratch. This one is quite hard:
More to follow…
In another blog, I mentioned re-working some of my old scripts. Partly because, with new versions of some software, some of my older interactivities aren’t performing as well as they should. I made a decision to re-write some of my puzzles with Scratch 1.4. My reasons are as follows:
To whet your appetite, here’s one I’ve been working on recently – it’s embedded on the Scratch website where you will get an advance preview of some more examples of my latest work:
It’s a question that intrigues me – I keep coming back to it in different ways. Not least because I describe myself to my students as more of a developer: I make things work – than a designer: I don’t make them pretty.
The one criterion I would focus on – rather than curriculum content (that’s another story) or aesthetics and presentation – is engagement.
Does it grip their imagination? Do they want to explore it more and work out new strategies? Do they want to apply principles learned to other concepts?
A tall order, I know – but it should give some food for thought…
This spring, I’ll be launching new versions of many of my math games sites.
Along with that, I should find time to release new variations on some games, perhaps a few new ones, and finally start on providing supplementary resources to accompany them. Watch this space for further details.
I’m thinknig of putting together some short video walkthroughs of some of my interactivities – to give an idea of how they can be used in the classroom and to provide solutions to some of the puzzles – should be fun. I will keep me busy for some time anyway.